Showing posts with label Breeding and Training. Show all posts
Showing posts with label Breeding and Training. Show all posts

Wednesday, March 27, 2013

The Grand Prix

On Howrse, The Grand Prix is a week-long championship consisting of five different competitions - one taking place each day. The Grand Prix is run every week and has two versions - Classical and Western.

The Classical Grand Prix consists of the following competitions:


  • Monday - Cross Country
  • Tuesday - Trot
  • Wednesday - Showjumping
  • Thursday - Dressage
  • Friday - Gallop
And the Western Grand Prix consists of the following competitions:
  • Monday - Cutting
  • Tuesday - Western Pleasure
  • Wednesday - Reining
  • Thursday - Trail Class
  • Friday - Barrel Racing
Each event lasts 10 hours and uses 99% energy. You can enter two horses into the Grand Prix each day.

To earn entry to the Grand Prix you need to find a ticket by opening Horns of Plenty. Once you have found a ticket you have access to both Grand Prixs every week for life.

In each event you can win the following gifts:
  • Winner: 40 diamonds
  • Second: 20 diamonds
  • Third: 10 diamonds
  • Fourth: 5 diamonds
  • Fifth: 2 diamonds
  • First 100 horses: 2000 Equus
  • All participants: 1000 Equus
Every Saturday a weekly ranking is complied, taking into account a players best performance in each event. To appear in the weekly ranking you must have entered all five events. The top 10 players in the weekly ranking earn an award on their profile page and the top 100 gain access to the Fountain. The Fountain replaces the normal water trough for a week and triples the gains given to +6 energy and +3 morale.

There are several special bonuses for the Grand Prix which can be found by opening Horns of Plenty:
  • Tranquillity of the Breeze - reduces the length of Grand Prix events from 10 to 3 hours
  • Energy of the Thunderstorm - reduces the amount of energy required from 99% to 55%
  • Strength of the Typhoon - doubles the gains from each event
  • Effect of the Tornado - the ability to register 4 horses in each event instead of 2
  • Appearance of the Hurricane - +9 bonus in gallop, jumping and trot
  • Power of the Storm - +9 bonus in stamina, speed and dressage
  • Bonus Monsoon - doubles the bonuses of the Hurricane and Storm
You need to have some very good horses to win the Grand Prix. However, since you earn a minimum of 1000 equus per horse entered you should give it a go every day just so you can earn some easy equus!

Lucy

Saturday, March 23, 2013

Training Method - Western Horses

This is the training method that I find works best for Western Horses. There are lots of other methods and approaches out there - some people like to vary the method depending on the breed. However, this is a good place to start if you're looking for something simple to follow that works on all horses.


Once a horse has finished foal games follows this schedule to get your Western Horses blupped and bolded.

Remember to always do a lesson every day as well.

Training schedule:
  • Short Trot rides
  • Speed training
  • Dressage training
  • Cutting competitions
  • Once you're not gaining anything from the Cutting comps complete the Stamina training
  • Western Pleasure competitions
  • Reining competitions
  • Once you're not gaining anything from the Western Pleasure / Reining comps complete the Gallop and Trot training
  • Jump training
  • Trail competitions
  • Long Steep Slope rides and Long Gallop rides to finish bolding
Following this I usually get my horses bolded and blupped by the age of 10 years. The horse should pick up their 20 wins quite easily along the way. I then do Beach Rides if required.

Lucy

Looking to train a Classical Horse? See our post on Training Methods for Classical Horses.

Friday, July 20, 2012

All new Howrse foal games July 2012

Since the removal of the companions in July 2012, Howrse have made some further changes to foal games.

You can now play games with foals between the ages of 8 months and 1 year and 4 months. Your foal will earn an extra 60 skills for completing games correctly, rather than the 1.2 GP gain (they now get this automatically at birth).

Follow our all new foal games method below CAREFULLY and you will get the full 60 point skill gain for a foal of any breed.

Board your foal in an EC with carrots and 100% clean and fertile meadows. Ensure your foal is put to bed aged 6 months with 100% morale - this is very important! If it's below 10C you will need to put your foal to bed in the box each night.


8 months
Groom/1 Hr Pasture/1 Hr Games/Turnip/Feed 4 Pounds/1 Hr Games/1.5 Hrs Pasture/7 Hrs Games/Stroke/Carrot/Water

10 months
Groom/1 Hr Pasture/1 Hr Games/Turnip/Feed 4 Pounds/8 Hrs Games/Stroke/Carrot/Water

1 year
Groom/1 Hr Pasture/1 Hr Games/Turnip/Feed 4 Pounds/9 Hrs Games/Stroke/Carrot/Water

1 year 2 months
Groom/30 Minutes Pasture/1 Hr Games/Turnip/Feed 4 pounds/10 Hrs Games/Stroke/Carrot/Water

1 year 4 months
Groom/2 Hr Games/Turnip/Feed 14 Pounds/10 Hrs Games/Stroke/Water

Check out our post on Training Methods to find out what to do next.

Lucy

Sunday, March 18, 2012

Training Method - Classical Horses

This is the training method that I use with basically all of my horses. There are lots of other methods and approaches out there but I find that this works best for me.

Once a horse has finished foal games this is the method I follow to get Classical Horses blupped and bolded.

Remember to always do a lesson every day as well.

Training schedule:
  • Short Trot rides
  • Speed training
  • Dressage training
  • Showjumping comps to bold Speed and Dressage
  • Once you're not gaining anything from Showjumping comps complete the Jumping training
  • Cross Country comps
  • Once you've not gaining anything from Cross Country comps complete the Stamina training
  • Gallop and Trot comps until you're not gaining anything
  • Gallop training
  • Trot training
  • Long Steep Slope rides and Long Gallop rides to finish bolding
Following this I usually get my horses bolded and blupped by the age of 10 years. The horse usually picks up his 20 wins quite easily from the Showjumping and Cross Country comps. I then do Beach Rides if required.

Lucy

Looking to train a Western Horse? See our post on Training Methods for Western Horses.

Saturday, March 17, 2012

The 0GP Project

So, what is the 0GP Project? Basically instead of trying to breed horses with higher GPs (Genetic Potentials), a group of players have done the opposite and tried to breed their horses to get lower and lower GPs.

A foundation horse has a GP of 350.00. If you breed two foundation horses together who have a negative BLUP then the resulting foal will have a lower GP - say 347. If you keep doing this you can actually breed a foal with a GP of 0. And in fact it has been proven that you can keep going below 0 into negative figures. These foals also have negative inborn skills!

To make sure the parents are the worst they can be, they need to be bred at 2 years and 6 months having done no training or foal games. This means that their BLUP will be the lowest it can be and therefore their foal will be the worst it can be (or best depending on how you look at it!).

Breeds to have reached 0GP include Standardbreds and Arabians. If you want to learn more there is a post in the Events Forum dedicated to the 0GP Project.

Lucy

What is BLUP?

On Howrse BLUP stands for Best Linear Unbiased Prediction. This sounds complicated (and in fact if you want to see the maths behind it just Google Best Linear Unbiased Prediction!) but it's actually quite simple. It is a genetic indicator which plays a role in breeding. Basically the BLUP of a foals parents determines how good the foal will turn out to be.

When a foal is born it has a BLUP of -100. During its life your horse's BLUP can reach a max of +100.


How to get +100 BLUP:
  • Your horse must be bolded in its top 3 skills
  • Your horse must have won 20 competitions
  • Your horse must be at least 10 years old
To breed the best foal possible you need both its parents to have +100 BLUP (called fully BLUPPED).

This is how the top breeding groups work. They BLUP lots of generations a day to ensure their horses keep getting better and better and they stay at the top of the Genetic Potential (GP) rankings.

If you breed two horses together with a negative BLUP then the foal will actually turn out to be worse than the parents, with a lower Genetic Potential and no inborn skills. However this is a good thing if you're taking part in the 0GP project!

Lucy

Thursday, September 29, 2011

How to get karma

OK, so karma seems to be a bit of a 'secret' topic on Howrse as you're not allowed to discuss it in the forums. We're not entirely sure why (maybe it's to stop a deluge of questions) so we've put this post together to give you the basics of how karma works, how to get it and how to lose it.

This is what Howrse says about karma:

'Karma responds to your reputation within the game. The higher your karma, the better your reputation and you gain access to more areas of the game. Likewise, negative karma is a sign of a bad reputation and may limit your access to certain areas or features of the game.'

Here's how you can earn karma:
  • You get a karma point for every 30 days registration on Howrse
  • You get a karma point for every set of 10 passes you buy
  • You get a karma point every time 5 people you have sponsored reach their first karma point.
These are the only ways to obtain karma. Occasionally you can also win karma points in contests and promotions such as the recent jigsaw puzzle contest, although these occasions are rare.

Well, once you've got karma you can do several things with it:
  • You earn 1 pass for every 5 karma points you collect
  • You gain access to the private sales once you have 3 karma points (although new players can now 'buy' their way into the sales by purchasing the Business Key, even if they have less than 3 karma points)
  • You can create 1 affix for your horses for every 2 karma points you collect
  • You can create breeding farms once you have 3 karma points
You will find that players with higher karma command more trust and respect on the game. It is a measure that you are a longstanding and fair player. For example, if you are trading horses or BM items with another player it is usual for the player with the lower karma to fulfil their part of the trade first.

And don't forget, if you break the rules you can also lose karma in several ways:
  • By posting rude or offensive messages, advertisements or spam via PM or in the forums
  • Having inappropriate content on your page or in your EC forum
  • Selling a horse for more than 20 passes or a divine for more than 200 passes (using other horses to do so)
  • Cheating
  • Having more than one account (multi-accounting)
  • Trying to steal other players accounts
That's a quick overview of karma - remember if you play the game fairly you will never have any problems about losing karma.

You can check out your karma by going to profile - my account - my karma.

Lucy

Monday, May 16, 2011

Howrse Companions


UPDATE: Howrse removed companions from the game in July 2012. They are now very rare and can fetch a lot of money in the sales. If you're looking to complete your trophy collections or want to know the value of the companions you already have, use the links below to find horses with companions for sale.

Very common



Goat companion

Currently the most common companion and cheapest to find in the sales

See all goat companion horses for sale





Rabbit companion

See all rabbit companion horses for sale

Zebra companion

See all zebra companion horses for sale

Swallow companion

See all swallow companion horses for sale








Monkey companion


See all monkey companion horses for sale







Squirrel companion


See all squirrel companion horses for sale








Common



Hen companion


See all hen companion horses for sale







Cat companion


See all cat companion horses for sale







Dog companion


See all dog companion horses for sale








Uncommon



Phoenix companion



See all phoenix companion horses for sale







Sheep companion



See all sheep companion horses for sale







Turtle companion



See all turtle companion horses for sale







Butterfly companion



See all butterfly companion horses for sale







Griffin companion



See all griffin companion horses for sale








Rare



Giraffe companion



See all giraffe companion horses for sale



Bear

See all bear companion horses for sale






Frog companion


See all frog companion horses for sale







Owl companion


See all owl companion horses for sale







Kangaroo companion


See all kangaroo companion horses for sale







Penguin companion


See all penguin companion horses for sale








Very rare


Ghost companion


There are 3 different types of ghost to collect - all pretty rare these days.

See all ghost companion horses for sale





Dragon companion


There are 4 types of dragon to collect.

See all dragon companion horses for sale





Camel companion


See all camel companion horses for sale










Extremely rare


Bee companion


Bee companions are extremely rare and hardly ever seen in the sales

See all bee companion horses for sale





Ladybug companion



Ladybug companions are also extremely rare and hardly ever seen in the sales

See all ladybug companion horses for sale











Original post below:

Howrse have just introduced companions to the game. Here's a quick guide to what they say about the companions and how they will affect the game:

Once your horse is 8 months old you can now assign him a companion. Once a companion has been assigned to your horse it can't be removed, so make sure you choose wisely. (Scroll down for a guide to what each companion offers your horse).

The companions act as a bonus for your horse giving skill gains and a dressage bonus.

MOST IMPORTANTLY: You now cannot play games with your foal unless your horse has a companion!

Each day when your horse wakes up, its companion is asleep. You can choose to wake up the companion by playing with it or leave it asleep. If you play with a companion the time you choose to play is taken out of your horse's day - just like lessons, rides, training etc.

If you buy a horse with a companion already in place you have 7 days to decide whether to keep the companion or change it to a different one. If you replace the current companion you do not get any compensation and the companion runs away.

When you play with your companion the following things happen:

From 8 months to 1 year 6 months
Your horse receives a gain in Genetic Potential for each hour of play, equaling a maximum gain of 1.2 (as previously). So, your old foal games will still work but you MUST now give your horse a companion to be able to see the foal games button.

From 1 year 8 months to 25 years
Your horse wins equus and/or skills depending on which companion it has. The maximum skills gained over your horse's lifetime is 60. These are spread evenly between all his skills (so 10 extra points per skill).

From 1 year 8 months
If you play with your horse's companion for at least 30 minutes it will give your horse a bonus in dressage for that day.

When you age your horse it's companion falls asleep again ready for the next day.

There are currently 7 companions available (Howrse say that there are more on the way)

Goat
Cost: 300e
Dressage bonus: +2
From 8 months to 1 year 6 months:
A gain in Genetic Potential for each hour of play
From 1 year 8 months to 25 years:4 equus for each hour of play







Monkey
Cost: 500e
Dressage bonus: +6
From 8 months to 1 year 6 months:A gain in Genetic Potential for each hour of play
From 1 year 8 months to 25 years:
4 equus for each hour of play



Rabbit
Cost: 1000e
Dressage bonus: +3
From 8 months to 1 year 6 months:A gain in Genetic Potential for each hour of play
From 1 year 8 months to 25 years
6 equus for each hour of play



Swallow

Cost: Variable
Dressage bonus: +5
From 8 months to 1 year 6 months:A gain in Genetic Potential for each hour of play
From 1 year 8 months to 25 years:0.06 skill gain for each hour of play





Cat
Cost: Variable
Dressage bonus: +9
From 8 months to 1 year 6 months:A gain in Genetic Potential for each hour of play
From 1 year 8 months to 25 years:0.09 skill gain for each hour of play





Phoenix
Cost: 1 pass
Dressage bonus: +12
From 8 months to 1 year 6 months:A gain in Genetic Potential for each hour of play
From 1 year 8 months to 25 years:0.12 skills gain and 25 equus for each hour of play





Griffin
Cost: 2 passes
Dressage bonus: +14
From 8 months to 1 year 6 months:A gain in Genetic Potential for each hour of play
From 1 year 8 months to 25 years:0.15 skill gain and 30 equus for each hour of play



Let us know if you've got any questions or opinions about the introduction of the Howrse companions.

Lucy

Friday, April 22, 2011

Unicorn change

Howrse has introduced a change to the Unicorns. It's not a major one but will increase your chances of breeding one of these little cuties. Here's what Howrse tells us:

From now on, when you breed your Unicorns you have a little more chance to get a baby Unicorn !

You must however still breed them at the right time and have both parents Unicorns of the same breed to get a chance at having a lovely little baby Unicorn !

We wish you luck for your future Unicorn babies!

The Howrse Team

Now what they don't say is exactly what that increase is. Well, we've done a little digging and discovered that you now have a 1 in 5 chance of breeding a Unicorn instead of the previous 1 in 6 chance. You can find this info in the 'bonus' tab of your Uni. Of course you still have to ensure both parents are Unicorns and that you breed at exactly 6.23am or 6.23pm game time.

So now you have a slighty greater chance of breeding a lovely Unicorn, like my Wilbur - pictured above.

Good luck!


Patsy

Saturday, April 16, 2011

The Fountain

With the Wandering Horses competition there was a great deal of discussion in the forums about the Grand Prix element. To win the 'Shy' horse, you needed to enter the Grand Prix. And the best way of getting enough points for this was to get a Fountain because you were awarded 50 points towards your'Shy'. Neither LucyLou or I had ever won a Fountain as they are only awarded to players who come in the top 100 of the Grand Prix each week.

Well, last week I managed to come 36th in the Grand Prix and so was awarded a Fountain (along with a Falabella, but I'll talk about that later!) which you can see in the picture above. As you can see it replaces the icon for water above the 'Drink' label. So what does it do? Well, with a normal water, your horse gets +2 energy and +1 morale. With the Fountain, your horse get +6 energy and +3 morale. This is really useful, especially when you are training/blupping your horse.

Now the Fountain only lasts a week. After that it disappears and you have to come in the top 100 of the Grand Prix again to get another one. However, a really good thing about the Fountain is that in the week that you have it - it appears on all your horses, which is fabulous.

So that's the Fountain.

Patsy

Sunday, March 13, 2011

Howrse Basics: Seasons

Just like in the real world, Howrse has 'seasons' - Autumn, Winter, Spring and Summer. A 'year' on Howrse takes a month in the real world. Seasons are important in the game and so here's our guide to what you need to know.

Autumn starts on the 1st day of each real month
Winter starts on the 8th
Spring starts on the 15th
Summer starts on the 22nd and continues until the last day of the month

To see what season it is, the temperature for the day and the weather - just look in the top right-hand corner of your screen. Remember that in Autumn and Winter it can get quite cold so make sure you check the temperature before putting your horses to bed.

If it's 10'C or over your horse can go to bed in the meadow
If it's less than 10'C you must put your horse to bed in the box or he will lose morale when he wakes up in the morning. If your horse has a blanket, he can sleep in the meadow regardless of the temperature.

Lucy

Saturday, January 29, 2011

Howrse Basics: Mashes

Mashes are available in the store for you to buy to give to your horse in addition to his normal food. There are 3 kinds available and each gives your horse something different.

* An energy mash gives your horse 5% energy. It costs 50e.
* A caloric mash boosts your horse's morale by 10%. It costs 40e.
* A health mash increases your horses health by 10%

Health mashes can only be given to your horse if he is boarded in a stable that provides them. So, make sure you check carefully when boarding your horse that the EC has health mashes.

Note: you can only give your horse a mash every 6 months. Furthermore, mashes may only be given to horses after they have reached the age of two and health mashes can only be given to horses that are under 25 years old.

Lucy

Sunday, December 19, 2010

1400 'skillers' are here

It wasn't that long ago that LucyLou and I were excitedly trying to breed our first '1000 skiller'. Well, as you probably know - things move fast on Howrse and the top breeders and breeding groups work day and night to increase the skills of their horses.

And only in the last few days, we've reached another Howrse milestone. The '1400 skilled horse'. The one on the left (click to enlarge the picture) is number one as I write although, depending on when you read this, it will already be old news. Not long ago, when 1000 skills was the highest you could get on a horse, the Divine horses such as Xanthos', Sleipnir's, Snow's etc all seemed to be infinitely better and more valuable than 'ordinary' horses. And whilst Divine and Special horses are still valuable, the skills gap is narrowing every day. But, it's worth looking at this in a bit more detail.

Whilst the overall skills of one of the new, '1400 skill' horses is 200 higher than, say, a Xanthos; it's trotting skills may be only 87 and its jumping skills only 160. The Xanthos has 200 in every skill. But the 1400 skiller, may have more than 200 skills in four of its six skill sets. So which is the best horse? Almost certainly the '1400 skiller'. This is because more of its skills are SO much better than the Xanthos. Even in trotting where the '1400 skiller' has 87 against Xanthos' 200, the '1400 skiller' has 403 in speed which is double the Xanthos' and more than makes up for the lack of trotting skill. So in a trotting race, our '1400 skiller' would win every time against the Golden One!

However we compare Divines & Special horses against 'normal' horses, one thing is for sure. Eventually the skill levels of these ordinary horses will be higher than every current Divine & Special horse. Even the Cowbra which has 2000 overall skills.

But... Howrse won't let that happen will they? If we could all buy an ordinary Irish Hunter with 2300 skills then the market for Sleipnir's, Gypse's, Harlequins' etc would disappear. True, there are some horses such as Falabella's, Croesus' and Archimedes that are not highly skilled but still fetch a lot of money in the sales. But we, as players will always want a magical horse that is far, far better than any ordinary Arabian, Thoroughbred or Quarter Horse. So I think you can be sure that there will always be a new 'mega-skilled' horse just around the corner.

Like the new Divine horse 'Mist' which will be appearing at Christmas 2010. Now how many skills will he have I wonder?

Patsy

Thursday, September 9, 2010

Birthday Unicorns

The latest special event from Howrse is happening now. To celebrate Owlient’s 5th birthday, Howrse are releasing a ‘herd of Unicorns’ into the game. This is exciting stuff as there will be quite a few new Unicorn breeds that have never existed before.

In the last year or two, Uni’s have been rather overshadowed by all the Divine and Special horses. But Unicorns (formerly called Unicowrns) are really magical, pretty and fun to breed. Basically, apart from the wonderful horn on their head, Uni’s are pretty much the same as ordinary horses, but with one big difference.

Breeding.

When you breed two Unicorns together, you do not automatically get a Unicorn foal. Five times out of six (on average) you will just get an ordinary horse – a ‘non-Uni’. It’s down to luck and percentages. LucyLou once tried to breed a Unicorn 24 times to produce a Unicorn foal without success! However other players have managed to produce a Unicorn foal in two successive breedings. But the average is around 1 in 6.

Now, there’s also something VERY important to know about Unicorn breeding. You MUST breed your Unicorns at exactly 6.23am or 6.23pm GMT. This is also known as ‘Game Time’. If you cover your mare just 1 second outside of this minute, you will never produce a Unicorn. Harsh but true.

So that’s what you need to know about Unicorns. All you need to do now, to get one of these ‘Birthday Unicorns’ is buy 10 (must be 10 or multiples of 10) passes from Howrse! There’s always a little catch isn’t there?


Patsy

Monday, September 6, 2010

Howrse Training Methods - the basics

A lot of people often ask 'How do I train my horse'?

Now, there are lots of methods out there for training your horses. All are different and many depend on what you want to get out of your horses - do you want to breed from them or skill them to be elites or win competitions with them or something else that I haven't even thought of?

I have my preferred methods which I will share on this blog - but you may have a different way which works for you - that's fine too! I tend to skill elite horses rather than breed for the GP race so that's the plan I'll outline. I've owned several top 10 elites over the years so my methods can't be too bad!

For starters though let's go through some basic facts.

A horse is only as good as it's genetics. You can't 'make' a 1000 skiller from any horse - it has to be born to be one.

If you do no lessons:
A horse's total skills = The horse's GP + The horse's inborn skills

If you do lessons every day, you can add another 50+ skills on top of this calculation (depending on how good the EC you board them in is) and with WoY another 100+. So it's well worth always doing 2 lessons a day with every horse you train. Not only do you get extra skills but you make money as well - what could be better?

A day in the life of one of my horses...

1 and 1/2 hours pasture, salt stone, groom, lesson x 2, turnip, carrot (if bunny in box), feed, training (we'll go into more details in later posts), stroke, carrot, water.


As long as you keep and eye on the time and your horses energy levels then this basic outline should allow you to do maximum training with your horse each day and still get him to bed at 22:00 and with 20% energy.

Lucy

Saturday, July 31, 2010

Your Horse's Health

Keeping your horse's health up at 100% is vital if you want him to be happy and successful.

Horses lose health for a variety of reasons including:

- Being too fat or too thin
- Not going to bed before 22.00
- Going to bed with less than 20% energy
- Not being groomed

If your horse does lose health then check the above factors. If he is too fat or too thin it will tell you this when you click on the 'Feed' icon. If he is too fat, give him half of what it tells you to. If he is too thin give him twice as much as it tells you to.

Putting your horse in the meadow or box and doing lessons with him will improve his health. If you are in an EC with health mashes give him one of these - this will immediately improve his health by 10%. However, you can only give a mash every 3 days.

If your horse does lose health then stop training him. If you train a horse with low health he will gain less skills than he would otherwise have done. You can continue with lessons though until he is better and ready to start training again.

Always make sure you put your horse to bed before 22.00, with 20% or more energy and that he has been groomed. If you do all this then your horse will stay happy and healthy!

If your horse is over the age of 25 and NOT immortal then he will slowly lose health the older he gets. This is simply him getting too old. If he dies over the age of 30 and you send him to Heaven you will get a pass in return.

Lucy

Sunday, March 21, 2010

Looking after you Horse

Looking after your horses properly is vital to keeping them healthy and to get the best out of them. But there are some important things you should know.

Firstly, you do not have to look after your horses every day. As long as you don't do anything with them, they will just exist. Sounds weird but if you imagine - my best friend LucyLou has over 3300 horses. There's no way she could look after them all! So if you don't have time - it's OK.

Secondly - your horse always needs food, water and to be groomed whenever you 'wake' him. He also must be put to bed at night. A lot of people make mistakes with feeding because it's not very clear.

This is a standard method I use for all my horses:

1.5 hours in the meadow
Saltstone (if you have one*)
Then do whatever you need - lessons, rides, races etc
Stroke
Carrot (if needed**)
Water
Feed (details in a bit***)
Groom
Bed (Put in the box if it's less than 10 degrees and he has no blanket)

*You can find Saltstone and other items like blankets when you put your horse in the box. This can take a quite a few attempts. I put new horses in the box for 2.5 hours a day, each day until I get the items I need. Blankets mean they can sleep in the meadow in any weather. Once you've found a Saltstone, you will always have one for all your horses for ever.

**Each night, your horse MUST go to bed with at least 20% energy, otherwise he will lose health and morale overnight. So, if you've stroked your horse and he still has only, say, 14% energy left, give him a carrot.

***Your horse has to stay at a weight that is right for his height. If your horse gets too fat or too thin, you will get a warning and will need to adjust his feed. So, when you get to feed him, the info tells you how much food he's already had (by being in the meadow) and how much he needs in total. For example 4.2/13.3 Which means he's eaten 4.2 pounds of fodder but needs 13.3 pounds in total. That's a difference of about 9 pounds. So feed him 9 pounds of fodder. He also needs oats. Just feed him the amount the box tells you to.

That's enough for now! Good luck.

Lucy

Monday, September 14, 2009

Unicorns - Handy Hint

Breeding a Unicorn is very exciting. But did you know that if want to try and breed a Unicorn, you MUST breed at exactly 6.23am or 6.23pm Game Time? You have just the time between 6.23(am/pm) and 6.24(am/pm) to breed and if you miss it, you'll have to wait a whole 12 hours until you can tray again.

Now, you're still not guaranteed to produce a Unicorn foal when you breed at 6.23(am/pm), but if you don't breed at these times, you will definitely never produce a Unicorn foal.

It's believed that you have a one in six chance of producing a Unicorn foal, so be patient. However, someone I know bred their Unicorn 20 times and never produced a Unicorn foal!
UPDATE: As of 20 April 2011, you now have a 1 in 5 chance.

So good luck. You might need it.


Patsy